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Submitted on
June 10, 2014
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TMM - Callan Character Sheet by Abadir TMM - Callan Character Sheet by Abadir
Character for the Merry Mabari Online RP group.

Background: Born in Antiva, in a small village in the outskirts of the Arlathan forest, Callan was abducted by Tevinter slavers when he was ten years old and sold to a wealthy magister family in Carastes, the Pompinii. He soon became the favourite pet of both Arbax and Clelia, and when he showed to possess magic talents (he was in his mid-teens, quite late for a new mage) they decided to teach him themselves in secret, denying him his Laetan status and the freedom that comes with it.
Disgusted by their teaching methods and their abuses, and angry for being still a slave when law granted him (in theory) freedom, he decided to run away to his motherland, exploiting the trust his masters had in him, and clandestinely boarded a ship that brought him to Seere in Rivain.
From there he traveled south, surviving with petty thieveries, until he was caught in Alfsaana by a pirate captain that "liked his style" and decided to recruit him as part of the crew. He was 20 at the time.
When his captain discovered he was a mage, Callan was instructed in using his talents to help the boarding, the pillaging and plundering as well as some practical knowledge to heal the injured while at the sea. Due to the special relationship with Rivaini culture and magic, no Rivaini pirate had a problem with his being apostate, in fact he took his shore leaves to learn new spells and techniques with local mages and seers. Despite he was considered a valuable asset to the crew, he often changed ship to keep difficult for the Pompiniii to track him down, since they never got over his escape.
After five years raiding across the Waking Sea (mostly in the channel between Ferelden, Antiva and the Free Marches), his ship was attacked and destroyed by a dragon and he shipwrecked on the Fereldan coast, leaving few survivors. The crew split, and he decided it was time to stop running and settle on the dry land, at least for some time.

Character, Personality and other oddities: Having always practiced freely his magic, he has a hard time living in a land where mages are supposed to be locked up in Circles, and he wishes all of them were like the one in Dairsmuid, where mages are living freely with their families and local traditions are endorsed and passed on.
He is always afraid to lose his freedom, and often considers the possibility to return to Tevinter or Rivaini, but he doesn't want to be too close to the Pompinii and their lackeys.
Despite he was abused and forced into unspeakable practices and unnatural acts by his former masters, he has no quirks about sex and sexuality and embraces it with too much enthusiasm.
He has been sent a few times in the Fade (entering through rituals, not through sleeping) and it makes him sick: each time he has puked both in his fade body and in his corporeal one once returned. It's probably because of a trauma related to his first time entering it while awake: let's say it was in Tevinter with his masters and there was a lot of blood, other slaves and body fluids involved and let's keep it at that...
He likes drinking and he can hold alcohol very well.
His facial tattoos are not real Vallasslin though they mimic a Dalish design: Callan had his face tattooed after he fled the Pompinii for two reasons: hide his features to a certain extent and fool templars since he'd been told that most of them are likely to leave Dalish mages alone, mostly for fear of elven clans swooping down on chantries and circles if they would take their keepers or their firsts (swooping is bad, even if it's not Chasinds doing it...)

Callan Faceclaim Meme by Abadir Callan Attire Meme by Abadir Callan sin meme by Abadir TMM - Callan Language Meme by Abadir TMM-CallanMotivationMeme by Abadir TMM - Callan Compendictionary by Abadir

Character Data:
Level 14
(6 Quests, 2 Events, 5 Memes)

JINX: Wanted Person by the Pompinium magisters’ family in Carastes (Tevinter) for being a runaway slave. Bounty hunters and slavers to be expected.

Points: 20/19+1

  • Nautical KnowledgeThe character has notable experience with large ships, and is capable of commanding even an inexpert party into steering a ship of any size into basic maneuvers. The character may also be able to gain more information by looking at a vessel.
  • Proficient Stealing – The character can pickpocket distracted targets, and otherwise steal little items when eyes turn away with little chance of getting caught. Alert and hostile targets are still likely to catch the character.
  • Proficient Bluff – With an unshakeable belief in human stupidity, through bold theatrics, and brazen-faced lying, the character is often able to convince others of many untrue facts.
Talents & Spells:

  • Arcane ShieldThe mage puts up a magical shield around themselves, gaining a good chance of shrugging off physical attacks. The shield lasts for the remainder of the combat scene it's cast in. It may be dispelled. Casting: Instant, Visible.

  • FireballThe mage casts a highly pressured little ball of fire at a target. The ball explodes on impact. Weak targets can be knocked down by the blast. Light clothing and extremely dry material may catch fire. Wood, leather, thick cloth, etc. is usually just singed. If used in very tight spaces, the pressure may stun targets. Friendly fire possible! Casting: Quick, Obvious [Visual].

  • Stone Fist The caster hurls forward an stone projectile, about the size of a human head. The projectile impacts with great force, knocking down most human sized targets. Casting: Quick, Visible [Visual].

  • Petrify - The caster turns the target into stone for a moderate time unless it resists the spell. While petrified, the target is immobile and vulnerable to shattering from a heavy hits. Tier 2 Spell, usable only once per quest. Casting: Quick, Visible [Gesture & Visual]. 
  • Combat Heal – The mage channels magic to stop a target's open wounds from bleeding, but does not actually heal them. Ineffective against anything but superficial flesh injuries. Provides minimal pain relief. Leaves heavy scars if used as the only method for closing a wound. CAN be cast in combat. Casting: Quick, Inconspicuous.

  • Alleviate Illness – The healer places a long lasting soothing spell on a character, alleviating the symptoms of any common disease. Casting: Slow, Visible [Touch gesture].

  • Mend Flesh – The mage squeezes the wound closed, and channels healing energy into it to cleanse and mend the wound. This spell can heal even deep flesh wounds, but has no effect on broken bones, blood loss, or anything else. The thorough healing provides moderate pain relief, however with a severe injury the freshly regenerated tissue will still ache for a week or two. The mage must touch the targeted wound to use this spell. Likely to leave smooth and pale scarring. Casting: V. Slow, Visible [Touch gesture].

  • Mend Bone – The mage puts her hands on the wounded body part, channeling in healing energy to set broken bones right and regenerate them. Provides minor pain relief, but severe injuries will still ache for a week or two due to the bone being all fresh and raw. Only works on broken bones and joints. Can be used for reattaching recently severed fingers and small bits, but not severed limbs. Can NOT be cast in combat. This is a non-combat spell, and can be cast as many times as there is cause for it. Casting: V. Slow, Visible [Touch gesture]. 

Staff Fight

  • Quick Thwacks – The mage makes a series of quick swings and thrusts with the staff/spear, possibly hitting an enemy up to 2 times. If both attacks land, weak enemies may be discouraged from further attack.

  • Bludgeon – The mage attempts to strike the enemy on the head with a single hard swing of the staff, or the blunt butt-end of the spear. If it hits, the attack may stagger or disorient an enemy, letting the mage step back and defend better. Skilled enemies are likely to parry the attack.

Mage’s Daggering

  • Basic Cuts – The mage swings the weapon twice, making 2 light attacks at the target. Ineffective against armor.

  • Basic Block – The mage tries to keep the weapon's edge between themselves and incoming attacks, possibly blocking up to 2 incoming melee attacks. Strong enemies may just pummel through anyway.

  • Magey Thrust – The character stabs the weapon forward with both hands. The attack may - on a good hit - pierce light armors and chainmail.

Specializations: Alcomancer, Arcane Scrapper

Arcane Scrapper

  • Force Throw - The mage throws a dagger and telekinetically recovers it once it has landed. The throwing itself doesn't get any bonus in accuracy and aim, and the weapon doesn't deal any additional damage. Casting: Instant, Obvious [Visual].

  • Extended Strike Channeling creation energy through the blade, the mage extend it for a very short time making it comparable to a longsword for a single strike without affecting its weight. The weapon still deals normal dagger damage but has a longer reach. Casting: Quick, Visible [effect].

  • Sense Alcohol – The Alcomancer knows you've got that bottle there, missy. The Alcomancer emits an near imperceptible magic pulse that resonates back from nearby sources of alcohol. The sensing can be used for finding stashed and hidden booze. The pulse is very faint, and likely to go unnoticed by average mages and templars.

  • Purge AlcoholThe Alcomancer purges alcohol from the body of themselves or a willing target, rapidly restoring sobriety and clearing up foggy thoughts. Casting: Quick, Inconspicuous.

    Banded leather plackart (light)
    Dalish-styled leather boots
    Tevinter leather vambraces
    Dalish-styled leather jacket
Woolen pants
Civilian clothes:
Leather brown hoses
    Thin leather black boots (cloth rating)
    Black leather thin doublet
Deep green long-sleeved button-up linen tunic
Woolen sash
Trinkets and misc:
    Amulet of comfort (brooch)

    "Sister": Rivaini dagger (Jafar's gift) - Red Steel
    "Hooker": Quarterstaff - Iron

    Purple Velvet Parka
    Rivaini mage robes
    Leather brown vest
    Kinky leather harness

4 gp 37 sp 20 cp

Add a Comment:
lol19 Featured By Owner Jun 11, 2014
I like how he specifically hates non-Rivaini templars XD
Abadir Featured By Owner Jun 11, 2014
Rivaini templars are buddies.
lol19 Featured By Owner Jun 11, 2014
I'm pretty sure most Templars in Rivain would like nothing more than to get all mages into a circle - if they could do sowithout turning the eintire population against them <.<
Abadir Featured By Owner Jun 11, 2014
Maybe so, but the fact they go around freely it's somehow indicative... :D
Rowlina Featured By Owner Jun 11, 2014  Student Writer
Abadir Featured By Owner Jun 11, 2014
gusta? XD
Rowlina Featured By Owner Jun 20, 2014  Student Writer
Very gusta xD
gabulinka Featured By Owner Jun 11, 2014  Hobbyist Traditional Artist
Omg, a character with the face of Colin O'Donoghue. :faint:
Alcomancer mage, haha. :D
Abadir Featured By Owner Jun 11, 2014
pirate + b00ze = profit
Psymon87 Featured By Owner Jun 11, 2014
Abadir Featured By Owner Jun 11, 2014
Non chiedere. Non fare domande. Allontanati lentamente senza voltarti... Loro sono il male... :XD:
misi-chan Featured By Owner Jun 11, 2014  Student Digital Artist
Aw welcome baby *holds baby to bosom*
Abadir Featured By Owner Jun 11, 2014
I don't plan to, strangely... XD
misi-chan Featured By Owner Jun 11, 2014  Student Digital Artist
I don't trust you~
Gem-Jams Featured By Owner Jun 10, 2014  Hobbyist General Artist
Ohohohoho! He looks like he is going to be great fun! Heh, and Revas is soooooo much more Dalish than he is despite being a halfbreed...he'll love that XD

Yay Pirates \o/
Abadir Featured By Owner Jun 10, 2014
Callan: "TELL ME MORE. *brows*brows*"
Add a Comment: